Dead Space Remake [ Bio Projectiles ]

That was a more unusual task that I enjoyed quite a bit. I had to redo work the original bio projectile made by outsourcing and I was able to put my hands in the shading part aspect for those projectiles.

- Emissive parallax occlusion
- Vertex animation with fractal scrolling maps
- Pulsing veins matter inside

Thanks to Marc D'Amico onthe vfx side that took care of making the tentacles moves and Nicolas Vigneault-Gendron who helped me debug and implent some of the shader needs for this.